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Allgemein

blender cycles procedural material

By 16. August 2014February 12th, 2016No Comments

 

paint_metal_mat_d

 

My first Blog post is dedicated to the great Blender cycles engine.

I have to say that it is more and more big fun to create layered materials for the Blender Raytrace Engine.
Especially Procedurals like in this case a rusted Paint Metal Shader.

Shouldn’t take too long to see Blender as one of the Industry big players,… good luck.

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